![]() ![]() This allows finishes that look as though they are comprised of several different types and reflectivities of paint.Īnodized Multicolored also supports additional paint masking using the same value ranges as the Hydrographic and Custom Paint Job styles. By default, one value is used over the entire weapon.Īnodized Multicolored Style allows the exponent to be specified in the alpha channel of the pattern texture. The phong exponent controls the size of the phong highlights on the finish. That said the wear values don't have to be the full range and many weapon finishes ship with wear values from Factory New (0.0) to Battle Scarred (0.6). In general, finishes should be available in all wear values from Factory New to Battle Scarred with a few exceptions. Important features of your design should never wear to the substrate.Important features of your design wear too quickly.Your design requires more of the substrate to be revealed.Your design requires more coverage than the default.Some finish types can modify how the finish reveals the substrate by storing additional data in the pattern’s alpha channel. The original, unfinished material underneath is called the substrate. ![]() This texture also influences how quickly the finish wears off different features of the weapon. On top of their RGB channels, Color textures have an additional, optional “alpha” channel.Įach finishable weapon uses a special texture to determine what parts should receive finish. ![]()
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